VR Ambulance Simulation: Characters

These characters were created as part of my Bachelor’s project, which I worked on from January to May.
This project was an incredible learning experience, and I had a lot of fun throughout the process :D

One of my main responsibilities was creating and texturing 3D character models. We started with a shared base human model, from which I sculpted clothing to ensure proper fit and compatibility with the rig. All clothing pieces were sculpted in ZBrush, where I learned to use subdivision levels effectively, helping me maintain a clean lowpoly while working up detailed highpoly sculpts. All the textures were made in Substance Painter and the renders were made in Marmoset Toolbag.

I collaborated closely with the other 3D artist on the project, Mathilde Ånonli Klemetsen, and I truly feel that we pushed each other to do our best.
You can check out her amazing work here: https://www.artstation.com/mathildeaak

You can see more of my contributions, including environments and props, in this post:
https://www.artstation.com/artwork/5WVvYJ

Album
Date
July 7, 2025