Eirin J. Solheim
Eirin J. Solheim
3D Character Artist & Rigger
London, United Kingdom

I’m a Technical Animator and 3D Generalist with a strong background in character creation and a focus on technical problem-solving. I enjoy working across both the artistic and technical sides of the character pipeline, with sculpting and character modeling being a core part of my skill set.

I have experience across the character pipeline, including retopology, UV mapping, texturing, rigging, and Unreal Engine. I particularly enjoy tackling technical challenges, building tools, and improving workflows. I work primarily in Maya and have been developing my Python skills through custom rigging tools and a modular autorigging system.

I’m interested in opportunities where I can combine my character art background with technical animation, particularly in rigging, tools, and pipeline development.

Resume PDF

Skills

3D ModelingDigital PaintingCharacter ModelingDigital SculptingHard Surface ModelingRetopologyConcept ArtPBR Texturing

Software proficiency

Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT
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