Scythewielder: Milo

A diorama I made later from the assets I had made for this project. The ground is the only new asset.

I’m excited to share my finished 3D character project for my portfolio! This piece showcases a blend of hero shots, wireframe renders, texture maps, and rigging breakdowns, all designed to demonstrate my skills in character modeling, texturing, and rendering.

The process involved:

Modeling in Maya & ZBrush
Texturing in Substance Painter
Rigging and posing in Maya
Rendering in Marmoset Toolbag

The project features a character and weapon with detailed close-ups, wireframes, and a full progression breakdown. My goal was to highlight both the artistic and technical aspects of the workflow. Feedback and critique are welcome! :D

Album
Date
January 27, 2025